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The game measures most aspects in billions to begin with.If you take the Evil choice in an event that will kill millions or even hundreds of millions of your own people, you'd hardly notice the population drop at all, and heck replacing those losses takes so little time it's almost funny, especially for the Torian Confederation or custom races with the Super Breeder ability. A Million Is a Statistic - Played very, very straight.The evil minor races of course exist just For the Evulz. While the Drengin are plain vanilla Always Chaotic Evil, the others have more specific evil motives - the Korath are Omnicidal Maniacs, the Korx are Corrupt Corporate Executive Turned Up to Eleven, the Yor were originally Omnicidal Maniacs but then later slipped into a sort of jerkass-isolationist attitude, and the Dread Lords themselves are Manipulative Bastard Abusive Precursors whose original crusade to eliminate the younger races stemmed out of them seeing said races becoming a threat should they be allowed to grow powerful.The Dark Yor and Snathi represent this for the minor races. And bigger than them all are the Dread Lords. Always Chaotic Evil - The Drengin Empire, The Dominion of the Korx, and the Korath Clan are the undisputed examples of this for the major races in the sequel, with the Yor being a lesser example - they're still jerks but they're more pragmatically so.Also the favored tactic of anyone in the original Dread Lords game, where attacker-gets-first-strike was the norm this was changed in Dark Avatar where defenders get a guarunteed Counter Attack against anyone who is not a Super Warrior. Pack as much firepower as possible on to each ship and as many ships as possible (or as many as needed) into each fleet and try to eradicate your enemies in that first strike alpha before they can retaliate. Alpha Strike - Favored tactic of the Arceans and custom Super Warrior races as of Dark Avatar.It's also worth mentioning that Earth itself is a fairly average planet, as are the other homeworlds, with a class of 10, with 26 being the highest possible class before Terraforming and modifiers.Some planets are uninhabitable at all, starting with Dark Avatar some require special technologies to colonize due to special conditions like high gravity or toxic atmosphere, and each planet has a Planet Quality rating which affects how much you can build on it. You can either destroy them and save your people, or sacrifice a portion of your population to examine their performance and improve your military power. There is also a random event in which your empire finds and accidentally activates some Precursor war robots, which go wild and start laying waste to your people.It's even lampshaded in the manual, "apparently they didn't have any science-fiction" The Iconians built them, but they rebelled against their creators after the Dread Lords corrupted them.
GALACTIC CIVILIZATIONS 3 PLANETARY INVASION PC
It is known for its advanced AI and its lack of intrusive Copy Protection.įor a good series of after action reports, and to get a feel for the game, check out these two articles by Tom Francis from PC Gamer. This was increased to 12 in the first expansion pack. In the sequel, the player could take control of any one of 10 civilizations, or make his own. In the original, players took control of the Terran Alliance and faced up against five or seven enemy civilizations. Received a sequel in 2006, abbreviated Gal Civ 2, with its own expansions in 20. First released in 2003, a remake of the vintage OS/2 series, with an expansion pack in 2004.
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GALACTIC CIVILIZATIONS 3 PLANETARY INVASION MANUAL